Passionate Texturing Artist based in Mumbai with a strong background in contributing to animated TV and OTT productions. Previously showcased my skills as a Surfacing/Look Artist at 88 Pictures, where I demonstrated proficiency in Autodesk Maya, Photoshop, and Substance Painter. Eager to explore new opportunities in texturing, I excel at delivering top-tier visual content with a positive and organized approach. Open to exciting collaborations in the dynamic world of CG VFX and game development.
As a 3D Texturing Artist at Studio56 Animation, I collaborated with the look development team across multiple productions, texturing assets for diverse art styles. Delivered vibrant textures for characters and environments; handled full pipelines from characters, sets, and props for bold non-photorealistic looks; created hybrid realistic surfaces for characters and sets; and built immersive semi-realistic environments for key sets, meeting tight deadlines.
Crafting high-quality 3D prop models for E-commerce, focusing on enriching consumer experiences and ensuring adherence to artistic and technical standards for optimal product visualization and engagement using Autodesk Maya.
At 88 Pictures, I worked as a Surfacing/Look Artist, contributing to various projects with different art styles and render engines, such as Maya Arnold and Maya Vray. My work involved creating high-quality textures and materials across diverse projects.
Creating high-quality textures for 3D props in E-commerce, focusing on realistic material definition and visual accuracy while ensuring optimized performance and adherence to artistic and technical standards for engaging product visualization.