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Yashovardhan Pednekar
Surfacing & Look Artist
Thane, India

Summary

Passionate Texturing Artist based in Mumbai with a strong background in contributing to animated TV and OTT productions. Previously showcased my skills as a Surfacing/Look Artist at 88 Pictures, where I demonstrated proficiency in Autodesk Maya, Photoshop, and Substance Painter. Eager to explore new opportunities in texturing, I excel at delivering top-tier visual content with a positive and organized approach. Open to exciting collaborations in the dynamic world of CG VFX and game development.

Skills

3D ModelingEnvironment ModelingTexturingShadingRenderingProp ModelingPhysically Based Rendering

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Houdini
Houdini
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Katana
Katana

Productions

    • Movie
      Mission Santa: Yoyo to the Rescue
    • Year
      2025
    • Role
      3D Texturing Artist
    • Company
      Studio56 Animation
    • Movie
      Crakk: Jeetega... Toh Jiyegaa
    • Year
      2024
    • Role
      Surfacing/Look Artist
    • Company
      88 Pictures
    • TV Production
      Transformers: EarthSpark (Season 2 & 3)
    • Year
      2024
    • Role
      Surfacing/Look Artist
    • Company
      88 Pictures
    • TV Production
      Megamind Rules
    • Year
      2024
    • Role
      Surfacing Artist
    • Company
      88 Pictures
    • Movie
      Megamind vs The Doom Syndicate
    • Year
      2024
    • Role
      Surfacing Artist
    • Company
      88 Pictures

Experience

  • Surfacing & Lookdev Artist at 88 Pictures
    Mumbai, IN
    December 2025 - Present

  • 3D Texturing Artist at Studio56 Animation
    Bengaluru, Karnataka (Remote), IN
    May 2024 - December 2025

    As a 3D Texturing Artist at Studio56 Animation, I collaborated with the look development team across multiple productions, texturing assets for diverse art styles. Delivered vibrant textures for characters and environments; handled full pipelines from characters, sets, and props for bold non-photorealistic looks; created hybrid realistic surfaces for characters and sets; and built immersive semi-realistic environments for key sets, meeting tight deadlines.

  • 3D Texturing Artist at Freelance 3D Texturing
    Remote, IN
    January 2024 - May 2024

  • 3D Modeling Artist at SuperDNA 3D Lab
    Punjab (Remote), IN
    January 2024 - April 2024

    Crafting high-quality 3D prop models for E-commerce, focusing on enriching consumer experiences and ensuring adherence to artistic and technical standards for optimal product visualization and engagement using Autodesk Maya.

  • Surfacing & Lookdev Artist at 88 Pictures
    Mumbai, IN
    November 2021 - December 2023

    At 88 Pictures, I worked as a Surfacing/Look Artist, contributing to various projects with different art styles and render engines, such as Maya Arnold and Maya Vray. My work involved creating high-quality textures and materials across diverse projects.

  • 3D Texturing Artist at SuperDNA 3D Lab
    Punjab (Remote), IN
    January 2021 - October 2021

    Creating high-quality textures for 3D props in E-commerce, focusing on realistic material definition and visual accuracy while ensuring optimized performance and adherence to artistic and technical standards for engaging product visualization.