Presenting my recent creation, a 3D model of an antique lantern.
In the modeling phase, Autodesk 3ds Max was used as the primary tool, with a dedicated focus on intricate details to achieve a realistic representation.
Substance Painter was used for the texturing process, while Marmoset Toolbag 4 was utilized for lighting and rendering.
A notable challenge encountered during the project pertained to rendering and lighting, aiming to attain a realistic look and feel for this asset.