Introducing my latest creation, the Dining Chairs Patchwork Fabric.
For the modeling phase, I've used Autodesk 3ds Max as the primary tool, focusing on developing this model from a game-ready asset perspective with a triangle count of 62,160.
Subsequently, the texturing process was executed using Substance Painter, while Substance 3D Stager was utilized for lighting and rendering.
Throughout the process, I encountered challenges, particularly in aligning the patchwork fabric from all sides. Making sure the patchwork fabric lines up correctly from all angles was important. It helped me work on the stitches part later in Substance Painter.