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Modern High-Top Sneaker | 3D Texturing

The high-top sneaker model was first unwrapped in Autodesk Maya, ensuring clean and efficient UVs for easy texturing. The mesh was divided into three UDIMs as per project requirements.

Next, various logo alphas were created in Photoshop to add brand-specific details and markings to the shoe. These alphas were integrated into the texturing process for precise placement and clarity.

Texturing was completed in Substance 3D Painter, applying materials, colors, and surface properties to achieve the final look. The textures were set at a 2048x2048 resolution to meet eCommerce display standards.

Finally, the asset was rendered in Marmoset Toolbag 4, ensuring accurate lighting and material representation. Different shaders were assigned to each UDIM for better control over surface appearance.

Beauty

Beauty + Wireframe

Wireframe

Closeup_01

Closeup_01

Closeup_02

Closeup_02

Closeup_03

Closeup_03

Closeup_04

Closeup_04

Closeup_05

Closeup_05

Closeup_06

Closeup_06

Diffuse_Pass

Diffuse_Pass

Normal_Pass

Normal_Pass

Roughness_Pass

Roughness_Pass

Metalness_Pass

Metalness_Pass

UV_Diffuse

UV_Diffuse

UV_Normal

UV_Normal

UV_Roughness

UV_Roughness

UV_Metalness

UV_Metalness

Reference Images

Reference Images

Alpha

Alpha