The high-top sneaker model was first unwrapped in Autodesk Maya, ensuring clean and efficient UVs for easy texturing. The mesh was divided into three UDIMs as per project requirements.
Next, various logo alphas were created in Photoshop to add brand-specific details and markings to the shoe. These alphas were integrated into the texturing process for precise placement and clarity.
Texturing was completed in Substance 3D Painter, applying materials, colors, and surface properties to achieve the final look. The textures were set at a 2048x2048 resolution to meet eCommerce display standards.
Finally, the asset was rendered in Marmoset Toolbag 4, ensuring accurate lighting and material representation. Different shaders were assigned to each UDIM for better control over surface appearance.
Beauty
Beauty + Wireframe
Wireframe